AR Foundation | AR Foundation | 6.5.0
AR Foundation is a Unity package that enables the creation of multiplatform augmented reality (AR) apps. It provides interfaces for AR features, requiring provider plug-ins for specific platforms like ARCore and ARKit. Developers can choose and enable AR features via manager components in their Unity scene.
En bref
Ajouté le
17 mars 2026
Matière et domaine
computer-science-advanced · augmented-virtual-reality-ar-vr
Niveaux scolaires
9e année (3e)–12e année (Terminale)
Type de page
Article
Introduction
AR Foundation Overview
- Core Functionality: AR Foundation allows developers to create multiplatform augmented reality applications in Unity by providing a unified interface for native AR SDKs.
- Architecture: The package acts as an abstraction layer; it does not implement features itself but requires specific provider plug-ins to function on target platforms.
- Required Plug-ins:
- Android: Google ARCore XR Plug-in
- iOS: Apple ARKit XR Plug-in
- visionOS: Apple visionOS XR Plug-in
- HoloLens 2 / Meta Quest: OpenXR Plug-in
- Key Supported Features:
- Tracking: Device, Plane, Bounding Box, Image, Object, Face, Body, and Point clouds.
- Interaction: Ray casting, Anchors, and Participants (shared sessions).
- Environment: Meshing, Environment probes, and Occlusion.
- System: Session management and Camera/Light estimation.
- Development Notes:
- Feature availability varies by platform; developers must check the compatibility matrix before implementation.
- XR Simulation is available to test specific AR features directly within the Unity Editor.
- The "Simple AR" sample scene is recommended for beginners to learn plane detection and raycasting.
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